• Production Manager at Ubisoft Québec — February 2022 - Present

      • Assassin’s Creed Shadows (2025, PC/PS5/Xbox Series S/X)

    • Cohort Manager at IGDA Foundation— December 2022 - Present

    • Producer at Vectorstorm— May 2021 - February 2022

      • MMORPG Tycoon 2 (2021, PC)

    • Producer at GUCK — May 2021 - September 2021

      • Unnanounced Project

    • Producer at Tin Man Games — August 2019 - April 2021

      • Warhammer Underworlds: Online (+ 11 DLC) (2020, PC)

      • Choices That Matter: And The Sun Went Out (2020, PC/Nintendo Switch)

    • Freelance Diversity Consultant for High Score conference — August 2019 - October 2019

    • Producer at SMG Studio— January 2019 - August 2019 (Part-time)

      • Moving Out (2020, PS4/XBO/PC/Nintendo Switch)

    • Producer at Lumi Interactive— January 2019 - May 2019 (Part-time)

      • Critter Clash (2019, iPhone/Android)

    • Freelance Diversity Consultant for Working Lunch —January 2019

    • Producer at PLAY9 — July 2018 - January 2019

      • Coral Cove (2018, Custom Platform)

      • Roly & the Leafy Lair (2018, iPhone/Android/Custom Platform)

      • Tumble Leaf (2018, Custom Platform)

      • AFL Kickoff (2018, Custom Platform)

      • Laser Invaders (2018, Custom Platform)

      • Tiny Town (2018, Custom Platform)

      • Wild Waterhole (2018, iPhone/Android/Custom Plaform)

      • DJ Defenders (2018, Custom Platform)

      • Adventure Steve (2018, iPhone/Android/Custom Platform)

  • SKILLS

    • Agile Methodologies: Scrum, Kanban, Waterfall

    • High-Level Planning & Dependency Management

    • Product Backlog Management & Grooming

    • Scope & Budget Breakdowns

    • Risk Identification, Analysis & Management

    • KPIs, goal setting, & tracking progress

    • Sprint Planning, Reviews & Retrospectives

    • Project Post-Mortems

    • Resource Planning

    • Setting Deadlines & Milestones

    • Tracking Project & Team Velocity

    • Creating & Presenting Project Presentations

    • Outsource Management

    • Monitoring & Adjusting Project Scope

    • Individual Contributor Management / People Management

    • Internal & External Playtesting Sessions

    • Setting Documentation Guidelines

    • Process & Pipeline Development/Implementation/Iteration

    • Stakeholder Management

    • Bug Management & Prioritisation

    • Cross-country & Timezone Collaboration

    • Quality Validation

    TOOLS

    • JIRA

    • Confluence

    • Trello

    • Slack

    • Miro

    • Microsoft Suite

    • Google Suite

    • Unity

    • Unreal Engine 4 (UE4)

    • Anvil

    • Photoshop

    • OBS

    • Steamworks

    • IGDA F Next Gen Leader recipient, 2021

    • Moving Out wins Game of the Year, AGDAs, 2020

    • IGDA F Scholars recipient, 2018

    • Dean’s Merit List, SAE Institute, 2018